Click and drag straight onto the real 3D model. Layers, shapes, decals, and a bucket fill for clean parts — export a Workshop-ready texture when you're done.
No UV unwrapping, no external texture editor, no guessing what a flat 2D layout will look like wrapped around a gun. Click and drag straight onto the weapon and watch the paint land exactly where you'd expect.
Browse what everyone else is making, upvote your favorites, and publish your own to the weekly, monthly, or all-time leaderboard. Every design is a real one someone made in this tool — not a mockup.
Download an uncompressed TGA at native resolution — exactly what CS2 expects, no conversion step. The full walkthrough is just below.
AK-47 Skin MakerAWP Skin MakerM4A4 Skin MakerDeagle Skin Maker
No — everything happens in your browser, directly on the real 3D model. No exporting to another program and back.
Yes. Downloads are uncompressed TGA files at CS2’s native skin resolution — the exact format Workshop Tools expects. The full walkthrough above covers the last few in-game steps.
Designing, saving, and publishing are free with no account limits. Downloading the finished file is also free during the current beta.
No — the design tool itself just needs a browser. You’ll need CS2 installed to actually load your exported skin in-game, same as any skin-creation tool.
AK-47, AWP, M4A4, and Desert Eagle today, with more being added.
Only if you publish them. Anything you save stays private until you choose to publish it to the leaderboard/Explore.
Yes — it’s entirely browser-based, so it works anywhere a modern browser runs.