You have a finished texture. This page covers the last mile: turning that TGA into a weapon finish you can preview in CS2 and publish to the Steam Workshop.
You do not need Blender for this step. You need Steam, Counter-Strike 2, the free Workshop Tools DLC, and an uncompressed TGA made for one specific weapon.
Gather these before you open the Workshop Tools. Everything on the list is free.
| Thing | Why you need it |
|---|---|
| A Steam account | The Workshop lives on Steam. |
| Counter-Strike 2 installed | Workshop Tools run inside CS2 and preview the skin on the real weapon. |
| CS2 Workshop Tools DLC | Free DLC in your Steam library. It turns a TGA into a publishable weapon finish. It runs on Windows. |
| An uncompressed TGA | 2048 × 2048, made for one weapon’s UV layout. JPG and compressed TGA look broken in-game. |
If you do not have a TGA yet, start with Step A below. If you already exported one from CS2 Skin Maker or another tool, skip to Step B.
CS2 expects an uncompressed TGA at 2048 × 2048, painted for one specific weapon. A texture made for the AK-47 will not wrap correctly on the AWP.
Supported weapons in the browser editor today: AK-47, AWP, M4A4 and Desert Eagle. Each has its own guide with texture specs.
Workshop Tools is a free DLC. You turn it on once, then launch CS2 in Workshop Tools mode whenever you want to import or publish.
The Workshop Tools read textures from a folder inside your CS2 install. You drop the TGA there, then point the finish’s albedo slot at it.
If the weapon looks blank or pink, the path is wrong, the file is compressed, or the resolution is not 2048 × 2048. Fix the file first, then re-point the albedo.
Before you publish, look at the skin on the real weapon and at more than one wear level.
Publishing does not put the skin in your real inventory or in online matches. That only happens if Valve later adds it to a case. Private and Public preview both work inside Workshop Tools.
An uncompressed TGA at 2048 × 2048 pixels, made for one specific weapon’s UV layout. That is the colour (albedo) texture Workshop Tools expect for Custom Paint style skins.
Inside your CS2 install: content/csgo/materials/custom/. Then set the albedo path in the paintkit tool to materials/custom/yourfile.tga.
No. Blender helps when you want to paint more maps. For uploading a colour texture, Workshop Tools only need the TGA and the paintkit tool.
You can preview it in Workshop Tools. It will not appear in your inventory or in online matches unless Valve picks it for a case.
Public submits the skin to the Steam Workshop so others can see it and Valve can consider it. Private keeps it for your own use under My Files.
Use the free CS2 Skin Maker browser editor (linked on this page), or export from Blender, Substance Painter, Photoshop or GIMP as an uncompressed TGA.
How to make CS2 skins · Open the free editor
Sources: Valve: CS2 Workshop Finishes, Valve: CS2 Workshop Styleguide.
Design AK-47 SkinDesign AWP SkinDesign M4A4 SkinDesign Deagle Skin